
<!--
textfieldId	:	The instance name of the textfield
- If more than one textfield on the stage has the same instance name (per group), by default they will both be populated with the same text.
- If more than one textfield on the stage has the same instance name (per group) but they require unique text (e.g. buttons will each have a textfield label_txt, but will probably require the text to be different), then the full path to the textfield needs to
be specified in textfieldId e.g. button1_mc.label_txt, button2_mc.label_txt.
- by default an error is thrown when setting dynamic text if the textfield with the specified id cannot be found. You can avoid this by adding the attribute strict="false" to the textItem.

REQUIRED ATTRIBUTES:
- id
- textfieldId

OPTIONAL ATTRIBUTES:
- strict:Boolean - defualt = true
- largeFirstCharacter:Boolean - default = false
- style:String - must match a string in TextfieldStylesVO e.g. largeFirstLetter, writeOn
 - autosize:Boolean
 - autoPopulate:Boolean - default = true

-->



<allText>
	<group id="uiText">
		<group id="background" />
		<group id="uiLayer">
			<textItem id="privacy" textfieldId="niteowlhud_txt">NITE OWL</textItem>
			<textItem id="privacy" textfieldId="silkspectrehud_txt">SILK SPECTRE</textItem>
		</group>
		<group id="banners" />
	</group>
	<group id="popupsText">
		<group id="sendToFriend" />
		<group id="gameOverPopup">
			<textItem id="continue" textfieldId="continue_txt">CONTINUE?</textItem>
			<textItem id="yesButton" textfieldId="overlay_mc.yes_btn.label_mc.label_txt">YES</textItem>
			<textItem id="noButton" textfieldId="overlay_mc.no_btn.label_mc.label_txt">NO</textItem>
		</group>
	</group>
	<group id="screensText">
		<group id="applicationPreloader" />
		<group id="dinerAnimation">
			<textItem id="startButton" textfieldId="default_btn.label_mc.label_txt">INSERT COINS</textItem>
			<textItem id="skipButton" textfieldId="skip_btn.label_mc.label_txt">SKIP</textItem>
			<textItem id="presents" textfieldId="presents_txt">PRESENTS</textItem>
			<textItem id="copyright" textfieldId="copyright_txt">� 1977 VEIDT ENTERPRISES</textItem>
			<textItem id="before" textfieldId="before_txt">BEFORE</textItem>
			<textItem id="comedian" textfieldId="comedian_txt">THE COMEDIAN</textItem>
			<textItem id="ozymandias" textfieldId="ozymandias_txt">OZYMANDIAS</textItem>
			<textItem id="drmanhattan" textfieldId="drmanhattan_txt">DR MANHATTAN</textItem>
			<textItem id="silkspectre" textfieldId="silkspectre_txt">SILK SPECTRE</textItem>
			<textItem id="nightowl" textfieldId="nightowl_txt">NIGHT OWL</textItem>
			<textItem id="rorscach" textfieldId="rorscach_txt">RORSCHACH</textItem>
			<textItem id="minutemen" textfieldId="minutemen_txt" style="writeOn"><![CDATA[...THERE WAS AN ELITE GROUP OF COSTUMED HEROES.<br><br>THESE HONORABLE ADVENTURERS OF YESTERYEAR WERE VALIANT MEN AND WOMEN.<br><br>THEY INSPIRED TODAY'S GENERATION OF HEROES.<br><br><fontsize="20">THEY WERE...</font>]]></textItem>
		</group>
		<group id="characterSelection">
			<textItem id="fight" textfieldId="fight_txt" style="writeOn">FIGHT YOUR WAY THROUGH THE CRIME-RIDDLED STREETS OF NEW YORK 1942 AND DEFEAT THE EVIL MASTERMIND MOLLOCH!</textItem>
			<textItem id="charA" textfieldId="charA_txt">NIGHTOWL l</textItem>
			<textItem id="charB" textfieldId="charB_txt">SILK SPECTRE l</textItem>
			<textItem id="pick" textfieldId="pick_txt">CHOOSE YOUR HERO</textItem>
		</group>
		<group id="instructions">
			
			<textItem id="ins_jump" textfieldId="ins_jump_txt">SPACE = JUMP</textItem>
			<textItem id="ins_punch" textfieldId="ins_punch_txt">C = PUNCH</textItem>
			<textItem id="ins_kick" textfieldId="ins_kick_txt">V = KICK</textItem>

			<textItem id="ins_left" textfieldId="ins_left_txt">RIGHT CURSOR KEY = WALK RIGHT</textItem>
			<textItem id="ins_right" textfieldId="ins_right_txt">LEFT CURSOR KEY = WALK LEFT</textItem>
			<textItem id="ins_right" textfieldId="label_txt">PLAY</textItem>
			
			
		</group>
		<group id="introCutScene">
		<textItem id="manhattan42" textfieldId="manhattan42_txt" style="writeOn" autoPopulate="false">MANHATTAN, 1942</textItem>
			<textItem id="itlooks" textfieldId="itlooks_txt" style="writeOn" autoPopulate="false">NITE OWL: IT LOOKS LIKE THIS IS THE WAY TO MOLLOCH'S HIDEOUT</textItem>
			<textItem id="hesin" textfieldId="hesin_txt" style="writeOn" autoPopulate="false">SILK SPECTRE: HE'S IN FOR A NASTY SURPRISE</textItem>
			<textItem id="itstime" textfieldId="itstime_txt" style="writeOn" autoPopulate="false">NITE OWL: IT'S TIME TO DISPENSE JUSTICE TO HIM AND HIS HIRED GOONS</textItem>
			<textItem id="let" textfieldId="let_txt" style="writeOn" autoPopulate="false">SILK SPECTRE: LET'S GO!</textItem>
		</group>
		<group id="game">
			<textItem id="title" textfieldId="title_txt">text in here</textItem>
		</group>
		<group id="winCutScene">
			<textItem id="endof" textfieldId="endof_txt" style="writeOn" autoPopulate="false">NITE OWL: END OF THE LINE FOR YOU AND YOUR DASTARDLY PLANS MOLLOCH</textItem>
			<textItem id="chalk" textfieldId="chalk_txt" style="writeOn" autoPopulate="false">SILK SPECTRE: CHALK UP ANOTHER VICTORY TO THE MINUTEMEN!</textItem>
			<textItem id="endofB" textfieldId="endofB_txt" style="writeOn" autoPopulate="false">SILK SPECTRE: END OF THE LINE FOR YOU AND YOUR DASTARDLY PLANS MOLLOCH</textItem>
			<textItem id="chalkB" textfieldId="chalkB_txt" style="writeOn" autoPopulate="false">NITE OWL: CHALK UP ANOTHER VICTORY TO THE MINUTEMEN!</textItem>
		</group>
		<group id="score">
			<textItem id="submitButton" textfieldId="label_txt">SUBMIT</textItem>
			<textItem id="yourScore" textfieldId="yourScore_txt">YOUR SCORE</textItem>
			<textItem id="yourInitials" textfieldId="yourInitials_txt">YOUR INITIALS</textItem>
		</group>	
		<group id="leaderboard">
			<textItem id="findMyScoreButton" textfieldId="board_mc.findScore_btn.label_mc.label_txt">FIND MY SCORE</textItem>
			<textItem id="topTenButton" textfieldId="board_mc.topTen_btn.label_mc.label_txt">TOP TEN</textItem>
			<textItem id="nextButton" textfieldId="default_btn.label_mc.label_txt">NEXT</textItem>
		</group>
		<group id="trailer">
			<textItem id="websiteButton" textfieldId="website_btn.label_mc.label_txt">OFFICIAL SITE</textItem>
			<textItem id="grabLinkButton" textfieldId="grabLink_btn.label_mc.label_txt">GRAB LINK</textItem>
			<textItem id="replayButton" textfieldId="default_btn.label_mc.label_txt">REPLAY</textItem>
			<textItem id="frontiersmanButton" textfieldId="frontiersman_btn.label_mc.label_txt">THE NEW FRONTIERSMAN</textItem>
			<textItem id="iwatchButton" textfieldId="iWatch_btn.label_mc.label_txt">I WATCH THE WATCHMEN</textItem>
			<textItem id="linkCopied" textfieldId="linkgrabbed_txt">LINK COPIED TO CLIPBOARD</textItem>
		</group>
	</group>
</allText>

